Dimitris Gouscos | |
Education | BSc (1990) and PhD (1998) from the Dept. of Informatics & Telecommunications of the University of Athens |
Academic Position | Assistant Professor |
Section | Section of Culture, Environment, Communication Applications and Technology |
Laboratory | Laboratory of New Technologies in Communication, Education and the Mass Media |
Webpage | http://scholar.uoa.gr/gouscos |
Courses | Undergraduate Courses: Design, Development and Management of Digital Communication Managing Online Content Games for Digital Communication Design and Development of Digital Media and Multimedia
Postgraduate Courses: Participatory Digital Communication and Governance Learning and Entertainment in a Digital Environment Deployment of Digital Applications |
Administrative Duties |
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Research Interests | Dr. Gouscos has co-ordinated project teams for the ecoKtima project for hybrid pervasive play-based learning, the Organosi 2.0 (Organizing 2.0) platform for self-organized networks for social solidarity, the Mathisi 2.0 (Learning 2.0) initiative for social media in education, the Milia (AppleTree) platform for digital storytelling (Euromedia Seal of Approval 2011), the Ilektrodomatio (Electroroom), the Lo and the Magiko Filtro (Magic Potion) digital games for learning (Comenius Edumedia Medal 2009), and contributed as Programme Chair for the 5th European Conference on Games-Based Learning. He serves as Editor-in-Chief of the International Journal of Electronic Governance and has participated in development of the TAXISnet electronic public service (eEurope Good Practice Label 2001). His research interests include applications of digital communication in open governance, participatory media, interactive storytelling and playful learning. |
Indicative Publications | Dr. Gouscos has co-edited the proceedings of 2 international conferences and co-authored more than 70 research papers with more than 300 citations in peer-reviewed conferences, journals and edited volumes. He has organized a number of scientific events and contributes as reviewer in international conferences and journals. Indicative publications (recent peer-reviewed book chapters) Aspasia Papaloi, Eleni-Revekka Staiou & Dimitris Gouscos, “Blending social media with parliamentary websites: just a trend, or a promising approach to e-participation?” in Web 2.0 Technologies and Democratic Governance: Political, Policy and Management Implications, Christopher Reddick & Stephen Aikins (eds), Springer, 2012, online available at http://www.springerlink.com/content/jt08p67u61587177/. Eleni-Revekka Staiou & Dimitris Gouscos, “Open Governance, Civic Engagement and New Digital Media”, in Active Citizen Participation in E-Government: A Global Perspective, A. Manoharan & M. Holzer (eds.), IGI Global, 2012, online available at http://www.igi-global.com/chapter/open-governance-civic-engagement-new/63383. Aspasia Papaloi & Dimitris Gouscos, “An Overview of E-Parliament Services: Designing for Citizen Awareness and Participation”, in E-Parliament and ICT-Based Legislation: Concept, Experiences and Lessons, Mehmet Zahid Sobaci (ed.), IGI Global, 2012, online available at http://www.igi-global.com/chapter/overview-parliament-services/60630. Dimitra Florou & Dimitris Gouscos, “Social media-based communities of practice for education in citizenship and sustainability”, in Public Sector Reform Using Information Technologies: Transforming Policy into Practice, Thanos Papadopoulos & Panagiotis Kanellis (eds), IGI Global, 2011, online available at http://www.igi-global.com/chapter/social-media-based-communities-practice/56390. Eleni Staiou and Dimitris Gouscos, “Socializing E-Governance - A Parallel Study of Participatory E-Governance and Emerging Social Media”, in Comparative E-Government: An Examination of EGovernment Adoption across Countries, Christopher G. Reddick (ed), Springer Integrated Series in Information Systems, 2010, online available at http://www.springerlink.com/content/g01414588226pk0x/. Maria Saridaki, Dimitris Gouscos and Michalis Meimaris, “Digital Games-Based Learning for Students with Intellectual Disability”, in Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices, Thomas Connolly, Mark Stansfield and Liz Boyle (eds), Information Science Reference Publishers, UK, 2009, ISBN 978-1-60566-360-9, pp.304-325. |